AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Ukraine, Q1 2022
In Q1 2022, top boxing games in Ukraine showed varied performance in downloads, revenue, and active users. Here are the insights from Sensor Tower.
In the first quarter of 2022, the top boxing games on a unified platform in Ukraine showcased diverse trends in terms of downloads, revenue, and active users. Here's a closer look at the performance of the leading titles, based on data gathered by Sensor Tower.
EA SPORTS™ UFC® 2 from Electronic Arts experienced notable fluctuations in weekly downloads, peaking at around 35K in late January before gradually declining to approximately 6.3K by the end of March. Revenue saw a high of about $584 in early February, with a general downward trend thereafter, ending the quarter at around $177. Active users peaked at over 51K in late January but decreased to roughly 25.5K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. showed a significant increase in weekly downloads mid-quarter, reaching about 9.1K in early March, before dropping to nearly 4.9K by the end of March. Revenue steadily rose throughout the quarter, peaking at approximately $480 in the final week. Active users followed a similar pattern, peaking at around 17.1K in mid-March before declining to about 10.5K by the end of the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE maintained relatively stable download numbers, averaging around 500 weekly downloads with minor fluctuations. Revenue peaked at about $258 in the last week of March. Active users saw a gradual decline from approximately 1.5K in early February to around 1K by the end of March.
WWE Mayhem by Reliance Games exhibited a sharp increase in downloads at the start of the quarter, with a high of about 458 in mid-January, followed by a decrease to around 61 by the end of March. Revenue peaked at around $207 in late January, but generally decreased throughout the quarter, ending at about $49. Active users showed a similar trend, peaking at approximately 468 in mid-January and declining to around 78 by the end of March.
Real Boxing: KO Fight Club, also from Vivid Games S.A., saw stable download numbers, averaging around 500 weekly downloads. Revenue remained relatively steady, peaking at approximately $84 in early February and ending the quarter at around $79. Active users showed minor fluctuations, peaking at about 823 in late January and ending the quarter at around 670.
These insights highlight the varying trends among the top boxing games in Ukraine during Q1 2022. For more detailed insights and data, visit Sensor Tower.